Difference between revisions of "Drop of Nightshade"

From XPwiki
Jump to navigation Jump to search
 
Line 1: Line 1:
 +
{{Incomplete Pages}}
 +
 +
 
STILL BEING EDITED
 
STILL BEING EDITED
 +
 +
''Quote from the plot''
 +
 +
Brief teaser.
 +
 +
 +
==Cast==
 +
 +
This should be the characters directly involved with the bulk of the action.
 +
 +
List of character links, separated with commas - <nowiki>[[Character A]], [[Character B]]</nowiki> etc.
 +
 +
List of NPC/Villain links.
 +
 +
 +
==Timing==
 +
 +
Piped link to monthly summary page for the appropriate month, visible link to include the full dates Eg: <nowiki> [[August 2004| August 23-30, 2004]]</nowiki>
 +
 +
 +
==Plot Summary==
  
 
Over the month of July, a series of incidents begin to escalate tensions between all five guilds in New Orleans . Deliberate attacks and counterattacks are rending the compact between the family asunder, leading to the direct possibility of open war for the first time in over 100 years. As a last ditch effort to avert this, all five family heads agree to a secret meeting to try and determine and quiet the situation. Unfortunately, the meeting is an ambush, and each guild loses their leaders. A chaotic scramble for both power and stability is on.
 
Over the month of July, a series of incidents begin to escalate tensions between all five guilds in New Orleans . Deliberate attacks and counterattacks are rending the compact between the family asunder, leading to the direct possibility of open war for the first time in over 100 years. As a last ditch effort to avert this, all five family heads agree to a secret meeting to try and determine and quiet the situation. Unfortunately, the meeting is an ambush, and each guild loses their leaders. A chaotic scramble for both power and stability is on.
Line 12: Line 36:
 
   
 
   
 
The upshot is that it resolves the final remaining obligations on his past, as well as the final resolution of who he is (monster vs man) from the only mother figure he's ever had: Tante Mattie.
 
The upshot is that it resolves the final remaining obligations on his past, as well as the final resolution of who he is (monster vs man) from the only mother figure he's ever had: Tante Mattie.
 +
 +
==Related Links==
 +
 +
Links to things/concepts/locations that arose for the first time in the game during the plot. Eg. The Neutraliser, Nova Roma, etc.
 +
 +
 +
==External Links==
 +
 +
Link to x_logs tag for that plot
 +
 +
If the plot has vital links in other pages ( eg. x_team, personal journals), include these here.
 +
 +
==Trivia and Meta==
 +
 +
===Trivia===
 +
 +
IC notes stemming from the plot. Eg: "As a result of this Character A developed a crippling fear of ottomans".
 +
 +
===Meta===
 +
 +
'''Plotrunner:''' Link to the player if a current one, give the name/livejournal link of a previous player.
 +
 +
Links to comic/movie/etc influences on the plot (if any), or other OOC notes that are important to the plot. Eg: With Malice Aforethought is a reworking of two Marvel plotlines - Malice and Forge's Neutraliser.
 +
 +
 +
 +
 +
[[Category: Plots]] [[Category: 2006]]

Revision as of 12:32, 1 February 2007

Template:Incomplete Pages


STILL BEING EDITED

Quote from the plot

Brief teaser.


Cast

This should be the characters directly involved with the bulk of the action.

List of character links, separated with commas - [[Character A]], [[Character B]] etc.

List of NPC/Villain links.


Timing

Piped link to monthly summary page for the appropriate month, visible link to include the full dates Eg: [[August 2004| August 23-30, 2004]]


Plot Summary

Over the month of July, a series of incidents begin to escalate tensions between all five guilds in New Orleans . Deliberate attacks and counterattacks are rending the compact between the family asunder, leading to the direct possibility of open war for the first time in over 100 years. As a last ditch effort to avert this, all five family heads agree to a secret meeting to try and determine and quiet the situation. Unfortunately, the meeting is an ambush, and each guild loses their leaders. A chaotic scramble for both power and stability is on.

Prior to Remy's healing, he receives a summons from Tante Mattie, who is finally calling in his debt to her, ordering him down to New Orleans to represent her in a meeting demanded by the temporary guild heads. Tante's belief is that she's been targeted as the one responsible for the attacks. Remy agrees, because he has no real choice, but also that unchecked, a Guild War and the unbalancing of power in New Orleans will kill hundreds, if not thousands of innocent people. Prior to his healing, he knows crippled, he'll die in the Big Easy if he goes.

However, following the healing and his trip to France , things are a little less deadly. It's still an intensely dangerous situation, but Gambit is both dangerous and powerful, more so if they believe him crippled. He warns Lorna that he's going to do something potentially fatal, and of course, because she can't talk him out of it, demands to go help him.

They arrive in New Orleans mostly in secret to get the rundown from Tante, and the news that yet another rash of killings between the Guilds have taken place. There is a special meeting arranged at one of the estates, where a surprise awaits Remy. The new head of the Assassins Guild is none other than Remy's ex-wife, Belladonna Broudeaux-LeBeau. Belladonna, using the power of the Guild, has brokered a new deal with two of the other Guilds that leads to the Assassins basically assuming leadership and control over all the Guilds 'until the crisis cools'. Members of the Thieves Guilds and others are targeted as being the ones to start the war, with the help of Tante. Belladonna declares the compact dissolved.

Basically, everything suddenly turns into a race against time. The Assassins are moving to capture or kill anyone who has resisted their claim to authority, and are going after Tante. Belladonna, on the other hand, is looking to kill Remy. Remy sends Lorna and what fragments of other Guilds he knows to safeguard Tante, while he seeks to delay Belladonna by fighting her in the estate. Lorna thwarts a vicious attempt on Tante's life, discovering that the old voodoo queen was expecting it. Remy catches up, and Tante sends them away from New Orleans while she disappears into the swamp. Remy gets the Guild members to go to ground around the country and offers to help coordinate against his ex-wife.

The upshot is that it resolves the final remaining obligations on his past, as well as the final resolution of who he is (monster vs man) from the only mother figure he's ever had: Tante Mattie.

Related Links

Links to things/concepts/locations that arose for the first time in the game during the plot. Eg. The Neutraliser, Nova Roma, etc.


External Links

Link to x_logs tag for that plot

If the plot has vital links in other pages ( eg. x_team, personal journals), include these here.

Trivia and Meta

Trivia

IC notes stemming from the plot. Eg: "As a result of this Character A developed a crippling fear of ottomans".

Meta

Plotrunner: Link to the player if a current one, give the name/livejournal link of a previous player.

Links to comic/movie/etc influences on the plot (if any), or other OOC notes that are important to the plot. Eg: With Malice Aforethought is a reworking of two Marvel plotlines - Malice and Forge's Neutraliser.